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Dylan Cuthbert is the programmer and developer that helped the eventual transformation of the game Star Fox. He is considered by many Star Fox fans as one of the founding fathers on the original Star Fox project at Argonaut for Nintendo. He helped in programming the SFX chip, making Star Fox the first isometric Nintendo video game powered by the FX. He now works at his own company Q-Games Ltd. making games for Sony and Nintendo.
His early prodical life began at the age of 16 he droped out of school and began to work for Argonaught Software. He started on working on video game project such as "Star Glider 2". Afterward Cuthbert along with Jez San, Pete Warns and Carl Graham worked on a project for the Game Boy, called "X". It was there at the CES US tradeshow Argonaught Software unveiling two attempts at a 3D game using a form of programming that enabled full rotational isometric graphics. A Nintendo emplyee by the name Tony Harman was impressed with their work and weeks later Dylan Culthbert went with his team programmers at Argonut Software onward to Nintendo Japan in December of 1991.
After his work on Star Fox Dylan Cuthbert worked on a sequel after the game called "Star Fox 2" it was completed in it's development but right when the Super Nintendo was at the end of its generation along with its upcoming successor the Nintendo 64, it was scrapped and never to be released.
In 2001 he founded a video game company called "Q-Games Ltd, which is based in Kyoto Japan.
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